Fight of the living dead
The idea of setting a survival horror game amid a zombie apocalypse is hardly the stuff of Nobel Prize-winning originality. But no one has thought of doing it quite like this before. Designed by the makers of Half-Life, Left 4 Dead is a truly co-operative first-person shooter, with four players teaming up online to battle through wave after wave of undead nasties.
As with the best horror flicks, the back-story is left deliberately ambiguous. Some kind of virus has turned most of the world's population into ravenous death beasts - think of 28 Days Later's fast-moving Infected rather than Night Of The Living Dead's shambolically shuffling corpses. Now, a ragtag bunch of survivors - Francis the biker, Zoey the rich kid, Bill the Vietnam vet and Louis the shop manager - must make their way to 'safety' through a series of huge environments, taking in every horror movie cliche possible along the way, from creepy farmhouses and devastated hospitals to pitch black abandoned subways. The baddies come at you from everywhere, crashing through windows, doors and even walls to feast on your glistening entrails.
Bosses from hell
Along with the classic zombie hordes, there are boss monsters to face off against. Boomers projectile vomit into your face then explode to finish the job; Smokers wrap you up with a tentacle-like tongue; Hunters can leap at you from 30ft away; and Tanks are enormous muscular berserkers who can kill you with one measly shove.
Lone gunmen who run off into the dark by themselves are going to get ripped to pieces quicker than you can say 'chicken bucket meal'.
Brilliantly, when you play Left 4 Dead online, human participants are able to take on the roles of these boss creatures, stalking and slashing at the survivors. There's also a terrifying queen zombie known as the Witch, a scrawny wretch who crawls silently around like something out of a Japanese ghost movie. Make a noise though, and she becomes an enraged and hideously powerful banshee, killing anyone within eyeshot. Tip-toes all round then.
Importantly, this isn't just a co-op game by name, survivors really are going to have to work together to make it through. Lone gunmen who run off into the dark by themselves are going to get ripped to pieces quicker than you can say 'chicken bucket meal'.
Stay together, slay together
But together, players can share weapons, ammo and med kits, covering each other as they run through exposed areas and healing pals who've been munched on by the enemy. There are also times when you must rescue teammates from a particular monster. The Hunter zombies, for example, pounce on survivors and keep them pinned until someone else shows up to wrestle them off.
Perhaps the most ingenious aspect of Left 4 Dead is its AI system, known as the Director. Instead of creating set spawn points for enemies, Director assesses your progress through the environment, noting your accuracy with weapons and other performance indicators, before chucking a carefully selected bunch of zombie monsters at you. This way, the balance is always perfect, plus the game is different every time you play.
You never know where the next stash of ammo is going to turn up. There'll be no rushing through locations on the way to the best weapons.
And, oh yes, there are guns. Shotguns, rifles, Molotov cocktails and pipe bombs can all be picked up and satisfyingly employed. Like enemy start points, Left 4 Dead's weapon stockpiles are moved each time, so you never know where the next stash of ammo is going to turn up. There'll be no rushing through locations on the way to the best weapons.
Team killing
While co-op gameplay is all the rage right now, no other title is so obsessively based around teamwork as Left 4 Dead. It's all about pitching in together, facing down seemingly endless waves of psychotic sickos, bent on your demise. It's about watching each others' backs as you inch through hugely atmospheric environments, listening for the slightest zombie groan. If you're not excited by this prospect, you're surely already dead.
Preview by: Keith 'Shotgun' Stuart
Preview Published: 15.10.08